All of this started in an obsession



We have quite a diverse team, with different opinions. Opinions that help to form games that are more than just one dimensional.
One thing we agree on, is that you as a player should have an influence in what is happening. And that not everything should be good or bad, no matter what you do. We started with Powerplower.
In September 2022 we opened up Powerless and gave patrons the possibility to directly increase and enhance the dark side of the game.


We do have  a discord Server. Where anyone with a good heart, who doesn’t kink shame is invited.

And while the contribution on each side don’t help directly, they help to make sure we can continue to exist.

So if you like the idea of being united in creating games. Visit us: Discord


Quality. It might sound simple, considering that is what everyone wants.

But to reach a certain quality a lot more is needed. Relentless criticizing yourself, not giving up, not being satisfied. But as a result, we have come a long way since our beginnings.

If we do things, we only do it, when the quality reaches a level we are satisfied with.

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That doesn’t mean we stop there. 

We go the extra mile, even if it means that sometimes we are on the wrong path, or don’t get directly the results we wanted.

The goal is to make things better, not just different. To eventually have the best-looking VN-Game out there.

As information is sparse, we test a lot, here is one with Ava.

One that improves things, but is not quite there yet.

The range of tools we need for our work isn’t short.

From Daz3d to Blender, zBrush, Substance Painter, Photoshop, After Effects, Premiere Pro, Davinci, Godot and additional sound tools.

We are not yet as proficient in everything as we wish we were, but we are getting there. You find some of the best models, renders and animations of any indie adult dev studio in our games.

Hopefully we can correct the statement “one of the best”, in the future.

Where we might already be at the peak of our field is animations.

To get to this point was months of research and hard work.

But see for yourself.